Exciting News: Now you can play it!
Announcement
Childhood memories of playing dress-up games just doubled in fun! Now we've made our own dress-up game! It's called [Yeah! A Dress-Up Game!]. It's a roguelite dress-up game - you might be wondering: where's the roguelite element? Try it for yourself! I'm sure you'll find it!
Get your dose of fun here: https://yeah-dressup.vercel.app/
Contributors
Designer, Illustrator, and Project Manager: Maria Cai
Development and Maintenance: Alex Wang
Tools we use
Drawing: Procreate (iPad drawing software)
Programming: Next.js + canvas + TailwindCSS
Project Management & Cooperation: linear.app
Web Design & UI Design: Figma
Future update plans
- We will continue to add new materials and components, and even special events! (For example, holidays and tributes to other games). While you have a limited number of choices in each round, you can refresh infinitely! (In Progress)
- We will build a page where you can share your creations or view the work of others. (Backlogged)
- Adjustments the categories of items to better suit the layered layout. (In Progress)
- Mobile app adaptation. (Done)
- Other areas that you find worth updating and optimizing!
Side note
I've always felt that 2D hand-drawn style is the ultimate romance. Even as 3D graphics get better and players increasingly seek realism, I still prefer hand-drawn and pixel art styles. These games include, but are not limited to: Stacklands and Springblades by Sokpop, Slay the Princess, Klei's Don't Starve, and Terraria. Even what I personally call the "dirty wall graffiti/tattoo" style of Brotato and The Binding of Isaac.
I don't know if it's a nostalgic retro thing, a simple way to avoid motion sickness (I get a bit dizzy with 3D), or a personal taste, but I think I'll always be drawn to and enjoy (and create!) hand-drawn and pixel art games.